[Unity3d] WaitForFrames in Coroutine

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[Unity3d] WaitForFrames in Coroutine

If you are using Coroutines in Unity3d, you probably know about WaitForSeconds, WaitForEndOfFrame and WaitForFixedUpdate classes. Here is an example: public IEnumerator CoroutineAction() { // do some actions here yield return new WaitForSeconds(2); // wait for 2 seconds // do some actions after 2 seconds } But sometimes you need to wait for some amount of frames before executing some action. I have created simple class to help you with that: public static class WaitFor { public static IEnumerato...

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